Want to sell your pixel art on Pixelbook? Register your interest.
Blog

News & updates

What we're building, thinking about, and shipping at Pixelbook.

Game Development24 June 20265 min read

The complete game jam asset checklist

A practical asset checklist for game jams, covering the sprites, tiles, UI, audio, and fonts you need so art never blocks your build.

Read post
Guides24 June 20265 min read

Where to find free pixel art you can actually use commercially

Free does not always mean free to sell a game with. How to find pixel art with clear commercial licences, and the licence terms to check before you ship.

Read post
Indie Games23 June 20267 min read

12 pixel art games every indie developer should study

Twelve standout pixel art games and what indie developers can learn from each, from animation and colour to readability and visual identity.

Read post
Tutorials21 June 20266 min read

How to import pixel art into Unity without it looking blurry

Stop your pixel art looking blurry in Unity. A step-by-step guide to the right import settings, pixels per unit, and the 2D pixel perfect camera.

Read post
Tutorials19 June 20266 min read

How to import sprites and tilesets into Godot 4

A step-by-step guide to importing pixel art sprites and tilesets into Godot 4 without blur, including import settings, Sprite2D, and TileMap setup.

Read post
Guides17 June 20265 min read

How to choose a pixel art colour palette

A practical guide to choosing a pixel art colour palette, including palette size, contrast, hue shifting, and keeping a game visually consistent.

Read post
Tutorials15 June 20266 min read

How to animate pixel art sprites: a beginner's guide

Learn how to animate pixel art sprites, from idle and walk cycles to frame counts, timing, and onion skinning, with practical tips for beginners.

Read post
Guides13 June 20265 min read

Pixel art sprite sizes explained: 16x16 vs 32x32 vs 64x64

What pixel art sprite sizes actually mean, how 16x16, 32x32, and 64x64 compare, and how to choose a consistent size for your game.

Read post
Tutorials11 June 20266 min read

How to make your first pixel art character sprite

A beginner-friendly walkthrough for making your first pixel art character sprite, from canvas size and silhouette to colour, shading, and clean-up.

Read post
Guides9 June 20266 min read

Best free pixel art software in 2026

A practical look at the best free pixel art software for making sprites, tiles, and animations, and how to choose the right one for your workflow.

Read post
Product7 June 20264 min read

Why game developers need better pixel art assets

Pixel art assets should be easy to use, consistent, and ready for real game projects. Here is why Pixelbook exists and what we are building for indie developers.

Read post
News6 June 20264 min read

Pixelbook early access roadmap

A look at what we are building next for Pixelbook, including better marketplace browsing, creator onboarding, purchases, and asset discovery.

Read post
Creators5 June 20264 min read

Building a marketplace for pixel art creators

Pixelbook is not just for developers. It is also being built to help pixel artists publish their work, build profiles, and reach buyers.

Read post
Creators4 June 20264 min read

Why clear licensing matters for game assets

Game asset licensing can be confusing. Clear usage rights help developers build confidently and help artists protect their work.

Read post
Game Development2 June 20264 min read

How pixel art helps you prototype games faster

Pixel art can make game prototypes easier to build, easier to read, and faster to test. Here is why it works so well.

Read post
Guides31 May 20264 min read

Free vs paid pixel art assets: which should you use?

Free pixel art assets are great for prototypes, but paid assets can save time when a project becomes serious. Here is how to decide.

Read post
Guides29 May 20265 min read

How to choose pixel art for your game

Choosing pixel art for a game is not just about picking assets that look nice. Scale, style, animation, and consistency all matter.

Read post
Indie Games27 May 20264 min read

Why indie developers keep choosing pixel art

Pixel art remains one of the most popular styles for indie games. Here is why it continues to work so well for small teams and solo developers.

Read post
Guides25 May 20264 min read

What makes a good pixel art asset pack?

A useful pixel art asset pack is more than a folder of nice sprites. Here is what makes an asset pack genuinely helpful for developers.

Read post
News24 May 20264 min read

Introducing Pixelbook — the pixel art marketplace built for indie game makers

Why we built Pixelbook, what makes it different, and what's coming next for developers and pixel artists.

Read post